Pennsylvania 2025-2026 Regular Session

Pennsylvania House Bill HB2046

Introduced
11/18/25  

Caption

In revenues, further providing for establishment of State Gaming Fund and net slot machine revenue distribution; providing for skill video gaming; imposing duties on the Department of Revenue; and imposing a tax and criminal and civil penalties.

Summary

HB2046 would create a comprehensive regulatory framework for “skill video gaming” in Pennsylvania under Title 4 of the Consolidated Statutes. It authorizes the sale, distribution, possession, transportation, and use of approved skill video game systems, and places the Department of Revenue in charge of licensing, certification, reporting, enforcement, and rulemaking. The bill defines key industry roles—distributors, operators, establishments, and players—and sets out detailed requirements for software certification, age verification, terminal reporting, security cameras, placement agreements, and recordkeeping. The bill also establishes a tax and revenue-sharing structure for the new industry. It reduces the existing Category 4 slot machine tax rate from 50% to 32% and imposes a 16% tax on gross profits from skill video game play, with the resulting revenue split among the General Fund, the Pennsylvania Standardbred Breeders Development Fund, and the Property Tax Relief Fund. The bill further provides that compliant skill video games are not to be treated as lotteries, gambling devices, slot machines, or games of chance under certain existing laws, and it limits local governments from imposing additional taxes or fees on the terminals or their revenue. HB2046 would significantly affect state law by carving out a new legalized category of gaming equipment and creating new licensing and criminal enforcement provisions. It would also amend gaming revenue distribution rules and create new offenses for unlicensed operation, illegal alteration, nonapproved equipment, and underage redemption. The bill includes civil penalties, license suspension and revocation authority, forfeiture provisions, and a 90-day surrender period for unlicensed machines and equipment. The overall sentiment reflected in the available materials is limited because there are no committee transcripts or recorded votes, but the bill’s introduction by a group of sponsors suggests support for formalizing and regulating an existing gray-market industry rather than banning it. The structure of the bill indicates a pro-regulation, pro-tax-revenue approach, with extensive consumer protection and enforcement provisions designed to make the industry more controlled and transparent. The main points of contention likely center on whether skill video games should be treated as gambling, how much revenue should be taxed, and whether the bill unfairly preempts local control. Other likely disputes include the bill’s broad legalization language, the high licensing fees for distributors, the limits on terminal placement, and the impact on existing gaming and small-games-of-chance laws. Questions about underage access, law enforcement authority, and whether the games are truly based on skill rather than chance are also likely to be central issues.

Impact

The bill would amend Title 4 to lower the Category 4 slot machine tax rate and create a new Part IV governing skill video gaming. It would authorize a licensed market for skill video game systems, assign regulatory authority to the Department of Revenue, and establish licensing, certification, tax collection, reporting, and enforcement rules for distributors, operators, establishments, and players. It would also create new criminal and civil penalties for unlicensed or illegal activity and restrict municipalities from imposing additional taxes or fees on approved terminals or their revenue.

Sentiment

No committee transcript or vote history is available, so there is no recorded floor debate or roll-call sentiment to summarize. Based on the bill text alone, the measure appears to be framed as a regulatory and revenue-generating proposal with consumer-protection and enforcement features, suggesting support from sponsors for legalization under strict state oversight. The absence of recorded opposition or support in the provided materials means public or legislative sentiment cannot be measured directly from the available record.

Contention

Likely points of contention include whether skill video games should be exempt from existing gambling laws, whether the Department of Revenue should have sole regulatory authority, and whether the bill improperly limits municipal taxing and zoning powers. The bill’s treatment of the games as lawful if licensed, combined with criminal penalties for unlicensed machines, may draw opposition from gaming regulators, local governments, and anti-gambling advocates. The tax rate, licensing fees, age restrictions, and the distinction between skill and chance are also likely to be disputed by operators, lawmakers, and stakeholders in the gaming and hospitality industries.

Companion Bills

No companion bills found.

Previously Filed As

PA HB1823

In revenues, further providing for establishment of State Gaming Fund and net slot machine revenue distribution.

PA SB626

Providing for skill video gaming; imposing duties on the Department of Revenue; providing for issuance of licenses for skill video gaming; imposing a tax and criminal and civil penalties; and providing for zoning.

PA HB2213

Providing for skill video gaming; imposing duties on the Department of Revenue; providing for issuance of licenses for skill video gaming; imposing a fee and criminal and civil penalties; and providing for zoning.

PA SB1079

Providing for skill video gaming; imposing duties on the Department of Revenue; providing for issuance of licenses for skill video gaming; imposing a fee and criminal and civil penalties; and providing for zoning.

PA HB1619

Providing for regulation of skill gaming; imposing duties on Department of Revenue; establishing a regulatory program within Department of Revenue governing skill gaming; providing for issuance of licenses; imposing criminal and civil penalties; and providing for zoning.

PA SB823

In revenues, further providing for transfers from State Gaming Fund.

PA HB2497

Providing for event outcome prediction wagering; imposing duties on the Pennsylvania Gaming Control Board and the Department of Revenue; imposing an event outcome prediction wagering tax and local share assessment; establishing restricted receipt accounts within the State Gaming Fund and the Commonwealth Financing Authority; and imposing penalties.

PA SB93

In revenues relating to gaming, providing for revenue from expansion of gaming.

PA SB756

In fantasy contests, further providing for definitions, for general and specific powers of board and for prohibitions; in general provisions relating to gaming, further providing for legislative intent and for definitions; in Pennsylvania Gaming Control Board, further providing for Pennsylvania Gaming Control Board established, for general and specific powers, for license or permit application hearing process and public input hearings, for regulatory authority of board, for number of slot machines, for reports of board and for license or permit prohibition; in licensees, further providing for Category 4 slot machine license, for divestiture of disqualifying applicant, for manufacturer licenses, for gaming service provider, for nongaming service provider, for occupation permit application, for slot machine testing and certification standards, for slot machine accounting controls and audits and for renewals; in table games, further providing for regulatory authority and for table game device and associated equipment testing and certification standards; in interactive gaming, further providing for internal, administrative and accounting controls, for interactive games and interactive gaming devices and associated equipment testing and certification standards; in sports wagering, further providing for definitions; in revenues, further providing for slot machine licensee deposits and for transfers from State Gaming Fund; in administration and enforcement, repealing provisions relating to political influence, further providing for investigations and enforcement, for prohibited acts and penalties and for liquor licenses at licensed facilities; in fingerprinting, further providing for submission of fingerprints and photographs; in miscellaneous provisions relating to gaming, providing for live-streaming on casino floor and further providing for severability; in general provisions relating to video gaming, further providing for definitions; in administration, further providing for powers of board; in application and licensure, further providing for key employee licenses, for establishment licenses and for license or permit prohibition; in operation, further providing for video gaming limitations and for compulsive and problem gambling; in enforcement, further providing for prohibited acts and penalties; in revenues, further providing for fees; in ethics, repealing provisions relating to political influence; providing for skill gaming; establishing the Skill Gaming Fund; imposing duties on the Department of Revenue; in riot, disorderly conduct and related offenses, further providing for gambling devices, gambling, etc.; in forfeiture of assets, further providing for asset forfeiture; making appropriations; making repeals; and making editorial changes.

PA HB1141

In revenues, further providing for taxes and assessments; adding provisions relating to local gaming terminals by providing for general provisions, for administration, for application and licensure, for operation, for enforcement and for revenue; imposing the local gaming terminal tax; establishing the Local Gaming Fund; providing for ethics; in riot, disorderly conduct and related offenses, further providing for the offense of gambling devices, gambling, etc.; in Commonwealth services, establishing the Pennsylvania Emergency Management Programs Fund; prescribing penalties; and making appropriations.

Similar Bills

No similar bills found.