Maryland 2026 Regular Session

Maryland House Bill HB0195

Caption

State Lottery and Gaming Control Commission - Authority to Conduct Studies on the Use of Emerging Technology and the Workgroup on Gambling Prevention Technology

Summary

HB0195 expands the State Lottery and Gaming Control Commission’s study authority to include emerging technologies that could make Maryland’s gambling system safer, more transparent, and more effective. In addition to the Commission’s existing duty to study defects in lottery and gaming laws, organized crime risks, competitiveness, and revenue performance, the bill directs attention to cybersecurity tools, artificial intelligence, digital identity verification, facial recognition, biometrics, and related technologies. It also authorizes the Commission to work with Bowie State University, Morgan State University, the Maryland Center of Excellence on Problem Gambling, and other institutions, foundations, or private entities when the Commission lacks the resources or expertise to conduct the studies itself. The bill also creates a Workgroup on Gambling Prevention Technology within the Commission. That workgroup is tasked with studying best practices for gambling prevention technology, including geofencing, and assessing the extent of problem gambling on college campuses in Maryland. The Commission must determine how to establish the workgroup and submit a report on its findings and recommendations by July 1, 2027. The act takes effect October 1, 2026. In practical terms, the bill amends provisions in the State Government Article governing the State Lottery and Gaming Control Commission and sports wagering oversight. It adds explicit authority for the Commission to analyze and study technology-related safeguards and to collaborate or contract with outside institutions for research support. It also requires the Director of the State Lottery and Gaming Control Agency, or a designee, to participate in any such studies, which broadens the Commission’s operational and research responsibilities without directly changing gambling licensing or tax rates. The overall sentiment appears strongly favorable and largely noncontroversial. The bill received a favorable committee report with amendments in the House, was adopted by the House, and later passed the Senate on third reading 43-0 with amendments, indicating broad bipartisan support. The discussion record provided does not include substantive opposition or divided testimony. Any contention is likely to center on the use of surveillance- and identity-related technologies, especially facial recognition, biometrics, and geofencing, because those tools can raise privacy, civil liberties, and data security concerns. There may also be questions about the scope of the Commission’s role in studying problem gambling on college campuses and whether collaboration with universities and private entities is the best use of state resources, but no explicit objections are reflected in the available record.

Impact

HB0195 amends Maryland law in the State Government Article, primarily Section 9-109 and Section 9-1E-03, to expand the State Lottery and Gaming Control Commission’s study and research authority. It authorizes the Commission to examine emerging technologies relevant to gaming regulation and sports wagering oversight, and it permits collaboration or contracting with Maryland higher education institutions, foundations, or private entities when needed. The bill also establishes a new Workgroup on Gambling Prevention Technology and requires a report to the Governor and General Assembly, thereby adding a formal research and reporting structure to state gaming oversight.

Sentiment

The bill’s sentiment appears positive and broadly supportive. The House committee reported it favorably with amendments, the House adopted it, and the Senate passed it 43-0 with amendments, suggesting little partisan or institutional resistance. The available record shows no recorded floor debate or committee testimony indicating organized opposition.

Contention

The main potential points of contention involve the bill’s reliance on technologies such as facial recognition, biometrics, digital identity verification, AI-based behavioral monitoring, and geofencing. These tools may prompt privacy, surveillance, and data-use concerns, particularly in the context of monitoring gambling behavior and college campuses. Another possible concern is whether the Commission should be studying and coordinating these issues directly or relying on outside institutions and private entities, though no explicit opposition appears in the provided legislative history.

Companion Bills

No companion bills found.

Previously Filed As

MD HB0195

State Lottery and Gaming Control Commission - Authority to Conduct Studies on the Use of Emerging Technology and the Workgroup on Gambling Prevention Technology

MD HB465

Gaming - Problem Gambling and College Athlete Protections

MD HB855

Workgroup on Establishing a Science and Technology Best Practices and Innovation Network - Alterations

MD SB706

Gaming - Problem Gambling - Prevalence Study and Fund Revenue

MD HB700

Gaming - Problem Gambling - Prevalence Study and Fund Revenue

MD HB0046

Sports Wagering - Gambling Prevention Technology Pilot Program - Establishment

MD SB490

State Boards, Committees, Commissions, Task Forces, and Workgroups - Elimination of Citizenship Requirements and Establishment of Diversity Requirements

MD HB696

State Boards, Committees, Commissions, Task Forces, and Workgroups - Elimination of Citizenship Requirements and Establishment of Diversity Requirements

MD SB725

Charles County - Gaming - Video Lottery Operation License and Video Lottery Terminals

MD HB1167

Department of Information Technology - Workgroup on the Medicaid Management Information System Mainframe System Replacement

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