Connecticut 2026 Regular Session

Connecticut House Bill HB05229

Introduced
2/18/26  
Refer
2/18/26  
Report Pass
3/11/26  
Refer
3/23/26  
Report Pass
3/30/26  
Engrossed
5/4/26  
Report Pass
5/4/26  
Passed
5/5/26  
Chaptered
5/14/26  
Enrolled
5/15/26  

Caption

An Act Concerning Gaming.

Summary

HB 5229, titled “An Act Concerning Gaming,” makes a series of changes to Connecticut’s gaming laws focused on online wagering, advertising, consumer protections, and regulatory oversight. It requires master wagering licensees, online gaming operators, service providers, and sports wagering retailers to maintain account controls such as one account per platform, limits on payment methods, voluntary deposit/spending limits, self-exclusion tools, problem-gambling resources, and prominent displays of account and play-time information. The bill also tightens advertising rules for gaming promotions, especially to reduce exposure to minors and to prohibit misleading or overly aggressive marketing practices. The bill further directs the Commissioner of Consumer Protection, in consultation with the Attorney General, the tribes, and the Connecticut Lottery Corporation, to study prediction market platforms and report on their effects on youth use, problem gambling, state revenue, and payments to the state. It also adds geolocation requirements for certain fantasy contest and online lottery/keno platforms, including measures to detect VPN or proxy use and to flag geographically inconsistent account access. In addition, it revises lottery and keno testing and certification rules, giving the Department of Consumer Protection broader authority to require testing, set technical standards, review certification reports, and suspend games that could substantially harm the public interest.

Impact

The act amends multiple provisions of the state’s gaming statutes, primarily section 12-863 and section 12-806a, and creates a new section imposing geolocation requirements on certain Internet-based gaming products. It expands the Department of Consumer Protection’s oversight authority over online gaming, lottery draw games, and keno, while also increasing compliance obligations for gaming licensees and the Connecticut Lottery Corporation. The bill is effective in part from passage and in part July 1, 2026, and it affects online gaming operators, sports wagering retailers, lottery-related gaming systems, gaming laboratories, and consumers using wagering platforms.

Sentiment

The voting history suggests broad support for the bill. It advanced out of committee on a 18-1 vote, then passed the House 143-4 and the Senate 32-1, indicating strong bipartisan approval. The overall sentiment appears favorable, likely reflecting a shared interest in strengthening consumer protections, responsible gambling measures, and regulatory controls in the gaming market.

Contention

The main areas of potential contention are the bill’s increased regulatory burden on gaming operators and the scope of state oversight over emerging products such as prediction markets. The advertising restrictions, especially those limiting promotions near higher education institutions and youth-oriented media, may be viewed as restrictive by industry stakeholders. The geolocation mandates and enhanced testing/certification requirements could also raise implementation and compliance concerns for operators and the Connecticut Lottery Corporation, while the study of prediction markets signals unresolved policy questions about how those platforms should be treated under state gaming law.

Companion Bills

No companion bills found.

Similar Bills

No similar bills found.